Inn common rooms
All examples
UNRESOLVED · hidden
Make an inn with a reception, common living room and dining room, connected and furnished.

prompt.txt · generated.qway · generated.wright.json · result.json · diagnostics.json · assets.json · project.json · run.json
Metrics and limitations
{
"version": "wq.result/1",
"scoringVersion": "wq.scoring/3",
"caseId": "hidden-002-inn-v1",
"runId": "2026-09-16T13-03-02-489Z-planner-hidden",
"mode": "planner",
"status": "UNRESOLVED",
"metrics": {
"parse_success": true,
"semantic_plan_valid": true,
"requested_rooms_created": false,
"requested_room_count_preserved": false,
"requested_objects_present": true,
"topology_valid": false,
"portals_usable": null,
"circulation_valid": null,
"objects_grounded": null,
"major_collisions": 0,
"collision_scope": "compiler diagnostics; not an all-pairs certification",
"requested_relations_satisfied": null,
"requested_dimensions_preserved": null,
"constraints_not_certified": [],
"constraints_dropped": null,
"required_program_obligations_satisfied": null,
"required_program_obligations": 0,
"structured_programs_preserved": false,
"structured_constraints_dropped": null,
"constraint_preservation_scope": "Exact multiset of accepted structured RoomProgram intents; not a proof of natural-language completeness",
"semantic_enrichment_repairs": [],
"semantic_interpretation_repair": {
"stage": "semantic",
"attempts": 2,
"strategy": "bounded-semantic-revision",
"initialFailures": [
"WRIGHT_SOURCE_ENTAILMENT_FAILED",
"WRIGHT_UNKNOWN_REFERENCE"
],
"finalState": "accepted",
"relaxedConstraints": []
},
"deterministic_layout_searches": [],
"declared_relaxations": [],
"repair_count": null,
"repair_telemetry": "Semantic interpretation/enrichment attempts and deterministic candidates are separate records when available; no invented aggregate unit",
"visual_capture_success": true,
"visual_review": "pending",
"rendered_objects": 0,
"room_count": 0
},
"missingRooms": [
"reception",
"living",
"dining"
],
"missingObjects": [],
"missingNeeds": [],
"unverifiedProgramObligations": [],
"programPreservation": [
{
"reference": "new_inn",
"room": null,
"status": "changed-or-missing"
},
{
"reference": "new_reception",
"room": null,
"status": "changed-or-missing"
},
{
"reference": "new_common_living_room",
"room": null,
"status": "changed-or-missing"
},
{
"reference": "new_dining_room",
"room": null,
"status": "changed-or-missing"
}
],
"failedRelations": [],
"warnings": [
{
"code": "PLANNER_WARNING",
"message": "WRIGHT_CONTEXT_ANNOTATIONS_IGNORED"
}
],
"message": "Error: WRIGHT_NO_SHARED_PORTAL: align room boundaries before connecting",
"expected": "renderable-valid-world",
"expected_behavior_verified": null,
"expected_behavior_review": null,
"errors": [],
"seconds": 51.151,
"generationOutcome": "UNRESOLVED",
"failureCategory": "planner space/purpose failure"
}Replay: from repository root run node wq-bench/replay.mjs --case hidden-002-inn-v1. A world pack is runtime-only; source plus dependency pins is the authoring example. No RIDLEY functionality is scored.