Shot and movement vocabulary
Framing intent
| Shot | Intent |
|---|---|
| extreme-closeup | Very tight detail, often facial/object feature |
| closeup | Face or principal object detail |
| medium-closeup | Head and upper torso / equivalent object portion |
| medium | Conversational upper-body framing |
| american | Human framing around knees upward |
| full | Whole subject fits the frame |
| long | Subject with significant surroundings |
| extreme-long | Environment dominates subject |
| two-shot | Two specified distinct subjects framed together |
| over-the-shoulder | One subject with a separate shoulder actor in foreground |
| pov | Subject-oriented viewpoint |
| establishing | Establish scene context; can omit specific subjects |
| insert | A focused object/detail view |
Movement intent
| Movement | Meaning |
|---|---|
| static | Hold framing |
| pan | Rotate horizontally |
| tilt | Rotate vertically |
| dolly | Move camera nearer/farther |
| truck | Translate laterally |
| pedestal | Translate vertically |
| orbit | Move around subject |
| zoom | Change field of view rather than moving camera |
| follow | Track the resolved subject |
| crane | Combined elevated movement template |
amount is a normalized bounded parameter, not world XYZ. The solver derives camera placement from measured geometry/head evidence and selected framing. Smooth transitions interpolate to the destination shot; cut changes immediately. These templates do not guarantee no occlusion or produce arbitrary cinematic splines.