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Glossary

Core terms

TermMeaning
AssetReusable GLB bytes and metadata, not a scene instance
AssetManifestImmutable versioned deterministic geometry/evidence record
ArchetypeSemantic expectation/profile, not measured geometry
PinExplicit immutable dependency revision
Instance / identityOne scene object / its stable UUID
Alias / labelTextual reference name / human-facing display text
CSTConcrete syntax tree retaining spans and source structure
SemanticProgramTyped meaning before final projection
SceneDocumentV2Engine-neutral compiled semantic and resolved scene
Project envelopeDraft, accepted source, pins, versions and revision metadata
NormalizationNon-destructive mapping from imported geometry to chosen scene dimensions/orientation
Relation residualMeasured difference between requested and resolved relationship
WRIGHT frameRigid room transform that places local contents in the world
PortalTopological connection with explicit aperture and passage evidence
RIDLEY cueTimed directing instruction with stable cue ID
ExperienceState/control/event program layered over the same world
WorldPackReusable pinned library/runtime distribution format, not a second asset registry
ProjectorStatic Three.js projection and owned-resource lifecycle
RuntimeTransient playback/interaction state separate from authored intent